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When you fire it, you can draw the laser across the ground, and then a moment later whatever the laser touched erupts in columns of fire.
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The bigger mech has something called the Napalm Laser – two words that have never been more suited to be joined. There are two spider-like walkers with x-ray vision and some of the most evil anti-infantry weaponry ever. Nothing can stand up to its juggernaut bull-rush. It has machine guns and rockets, but its most endearing ability is a shoulder charge that lets you play linebacker with buildings. There’s the Exo suit, which is like a really small mech. Whereas Guerrilla provided many different kinds of vehicles to drive, Armageddon offers but a few – but each one is unique and hilariously powerful. Yet Armageddon is all about toys, so the vehicles it makes available are all joyful engines of destruction. Those aren’t all of the items in the game, but they are the most interesting. In the later stages you absolutely need to use these abilities to survive, which makes the game increasingly tactical.Ībove: It's hard to tell what this is, but it's a huge walker vehicle you'll drive late in the game, and it's fabulous It also has some nifty secondary abilities that run on cooldowns, allowing you to repel enemies with a frontal blast, stun and float close-up foes, enter a berserk mode, and set up a shell to deflect projectiles. It’s hard to resist making sure every inch of railing is intact. It can become a sort of obsession if you let it: just hold down the button and run around, watching stairs, catwalks, and entire buildings reform in seconds. You also have a tool called the Nanoforge this time around, which changes up the idea of destruction completely, since now you can rebuild whatever you destroy. And finally there’s the Singularity Cannon, which creates a miniature black hole at the point of impact, sucking in all enemies and structural material before exploding it back outward. If you are interested in structural damage, what could be better than the Plasma Beam, which creates a continuous stream of searing energy which disintegrates anything it touches? You can “draw” across the environment, cutting a tower in half like slicing through a banana. For precision area of effect work (sounds like a contradiction, right?) you can go with the Energy Grenade Launcher, which specifically targets biomatter, so you can throw explosives around with abandon and not worry about significant structural damage, which is important when you’re standing on a fragile catwalk and don’t want to make yourself fall to your death. There’s also the Charge Launcher, which is like a souped-up version of the Mining Charges from Guerrilla: you can fire sticky bombs rapidly and then manually detonate them in quick succession.
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